My program doesn't have bugs. It just develops random features.

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  • After that you will need to set up a system for determining stat points. I'll cover that here: [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/StatPointDeter
    6 KB (929 words) - 12:54, 19 November 2007
  • var() float StatPoints //This is the variable for the Stat points [[Legacy:Stat Points System/Ammo Pickup Modifier|Stat Points System/Ammo Pickup Modifier]]
    2 KB (266 words) - 07:35, 27 June 2004
  • [[Legacy:Stat Points System/Damage Modifier|Stat Points System/Damage Modifier]]: Your next recommended step
    2 KB (230 words) - 18:32, 25 March 2004
  • [[Legacy:Stat Points System|Stat Points System]] [[Legacy:Stat Points System/Max Health Modifier|Stat Points System/Max Health Modifier]]
    2 KB (191 words) - 23:47, 11 October 2003
  • This is the Maximum Health modifying script for the Stat Points Mutator. ..., and if not, spawns one and gives the player an automatic 2*20 = 40 extra points to their Maximum Health. If you want a more dynamic modifier, I suggest yo
    2 KB (289 words) - 10:42, 28 August 2006

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  • var() float StatPoints //This is the variable for the Stat points [[Legacy:Stat Points System/Ammo Pickup Modifier|Stat Points System/Ammo Pickup Modifier]]
    2 KB (266 words) - 07:35, 27 June 2004
  • [[Legacy:Stat Points System/Damage Modifier|Stat Points System/Damage Modifier]]: Your next recommended step
    2 KB (230 words) - 18:32, 25 March 2004
  • [[Legacy:Stat Points System|Stat Points System]] [[Legacy:Stat Points System/Max Health Modifier|Stat Points System/Max Health Modifier]]
    2 KB (191 words) - 23:47, 11 October 2003
  • ...gacy:Stat Points System|Stat Points System]] – Shows how to use stat points to change a gun speed, ammo held, etc. '''Lizardman6:''' I would like to see a stat points system for UT2004... :-)
    24 KB (3,914 words) - 23:38, 30 July 2014